Working environment
Last updated
Last updated
The Builder is made up of two main elements: the first is the visualization space, where we set up our scene and manipulate its appearance, which occupies a large part of our working environment; the second is what in technical jargon corresponds to the HUD (Head-Up Display), i.e. the overlay tools we have at our disposal to go through the various stages of working on our environment.
The builder, integrated into the web management system, is structured as follows:
on the left side, the menu items for managing your account remain prominent for quick access to platform features;
on the right side are the main controls for scene management and finalization (quest, saving and testing), as well as the Asset library for building the environment;
the central part contains the working environment, controls for managing the elements in the scene, and a monitoring panel, the poly-count.