> For the complete documentation index, see [llms.txt](https://docs-en.coderblock.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs-en.coderblock.com/coderblock-studio/builder-tool-advanced-guide/working-environment/design-tools/gizmo-and-assets-manipulation/universal-tool.md).

# Universal tool

The last edit tool is a universal tool that combines the previous three into a single multifunctional gizmo. After selecting the object, it can be activated with the fourth button on the toolbar <img src="/files/m6dh3LMtmRVifafu5ZNi" alt="" data-size="line"> or with the **T** key on the keyboard. It is the most versatile of them all and is the one that is generally used to finalize certain details, such as making micro-adjustments to position, rotation and scale.

<figure><img src="/files/YwOUrbZymRefszZ7pHGn" alt="" width="470"><figcaption></figcaption></figure>

This potential stems from the fact that the tools proposed within it are 100% fluid, without any *snap* constraints, allowing complex constructions that can be both totally empirical, without any mathematical relief regarding positions, rotations and scales, and totally regular, following strict geometries and millesimal adjustments.

How these two souls coexist is determined by the individual design intentions, since the tool does not carry an information panel or the possibility of entering specific values.

{% hint style="danger" %}
This versatility is a strength, but it should lead the user to handle the tool with care, since we do not have real time numerical control, but only optical/perceptual. As a result, we have to confirm the object if we want to recognize its values in order to reproduce or correct its position by individually selecting the position, rotation and scaling tools.
{% endhint %}

Its extreme freedom of use thus makes it an absolute tool when used alone, but its greatest expression occurs when, in the case of a geometrically reasoned design, the finishing touches are applied to a portion of the layout. We will better understand the value of this statement in the next section of [copy/paste](/coderblock-studio/builder-tool-advanced-guide/working-environment/design-tools/gizmo-and-assets-manipulation/copy-paste.md).

As with individual tools, to activate the action, the mouse pointer must intercept the desired element of the gizmo by changing its color to yellow; it is then possible to click and drag to complete the action.

Let's look at an example of editing through our reference system. The selected yellow cube will undergo some transformations, the end result will be that it will be rotated on all axes and translated upwards.

<figure><img src="/files/F27iwfJ0v2GIPHMYnRKD" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/spIlnBikBdqaGzpjUJO7" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/IY7IuKJ1amyTfZ4P7FC4" alt="" width="563"><figcaption></figcaption></figure>

#### Shifting in the orthogonal plane

Again, there is an option to activate a translation mode in the orthogonal plane relative to the universal tool. It is activated by pressing the **SHIFT** key and interacting with the <mark style="color:red;">**x**</mark>, <mark style="color:green;">**y**</mark> and <mark style="color:blue;">**z**</mark> translation axes. Obviously, it follows the same rules as the [analogous tool](/coderblock-studio/builder-tool-advanced-guide/working-environment/design-tools/gizmo-and-assets-manipulation/position/movement-on-the-orthogonal-plane.md) in standard mode, but it inherits the fluidity of the transformation of its parent in the movements on the axes and in the plane.

<figure><img src="/files/ZMVMrAoRqC38sFvH2szH" alt="" width="390"><figcaption></figcaption></figure>


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