Interactive elements

Interactive objects have a purely aesthetic function as long as their internal components are not activated/customized.

The possibilities are many and, as mentioned above, such components can act as environmental modifiers, external redirects, or activators.

Most interactive elements allow customization of the interaction reference (when click text), as linguistic or contextual customization.

When we integrate and select an interacting object in the scene, it will show a specific view for customization in the right column of the builder.

We can identify primitive components that we will activate by entering text, URLs, or by manipulating switches and sliders. These components, combined within a specific object, determine the peculiarities.

The following diagrams provide an overview of all the interacting categories and their functions in relation to the associated primitives.

Once the interactive object has been customized, simply confirm it like any other object to keep the changes.

Some objects can be customized by adding graphical components. Instructions for creating such components and related actions are discussed in the next section.

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