> For the complete documentation index, see [llms.txt](https://docs-en.coderblock.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs-en.coderblock.com/coderblock-studio/builder-tool-advanced-guide/working-environment/design-tools.md).

# Design Tools

We have already mentioned the main components of the HUD, so let us get more specific by describing its main tools.

First of all, let us distinguish between two terms that we will come across repeatedly in relation to the tools of the Builder that allow us to make changes to the scene: we will talk about **editing** and **customization** tools, and they will refer primarily to the manipulation of objects. These terms may seem synonymous, but we will actually refer to them as such:

* <mark style="color:green;">**Editing**</mark>: all operations related to the integration and spatial transformation of the object;
* <mark style="color:green;">**Customization**</mark>: secondary operations that do not involve spatial configuration, but add interactions, special features, redirection, information, or custom graphics to the enabling objects.

The display area shows two groups of fixed elements:

* [a control panel](/coderblock-studio/builder-tool-advanced-guide/working-environment/design-tools/control-panel.md)
* [a monitoring panel](/coderblock-studio/builder-tool-advanced-guide/working-environment/design-tools/scene-monitoring.md)
* [the library of objects (asset packs)](/coderblock-studio/builder-tool-advanced-guide/working-environment/design-tools/asset-packs.md)

Other tools, however, will appear depending on the operation we are performing:

* an editing panel
* [a quest design panel](/coderblock-studio/builder-tool/quests-what-they-are-and-how-to-create-them.md)
* [a pop-up for dialogue management](/coderblock-studio/builder-tool/npc-and-conversations.md)


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