> For the complete documentation index, see [llms.txt](https://docs-en.coderblock.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs-en.coderblock.com/coderblock-studio/builder-tool-advanced-guide/working-environment/design-tools/scene-monitoring.md).

# Scene monitoring

As with any construction process, an abundance of raw materials must be provided. The Asset Pack might suggest that this is unlimited, since there is no number for individual objects to indicate a reserve. But a limit must be set, of course, by the ability of an environment to be used on multiple devices.

In the lower left corner of the HUD is a small button with an image of a cube <img src="/files/t0tjnoecDdqcdChJ5F2T" alt="" data-size="line">. When you click on it, a small information box opens with some numerical details about the number of objects in the scene, the number of materials, vertices and triangles.

<figure><img src="/files/s2p0z5iYs3lKF6fnG9oK" alt="" width="563"><figcaption></figcaption></figure>

Depending on the complexity of the inserted objects, the **Poly-Counts** panel will report the exact number of triangles in the scene. Each scene has a number of triangles available depending on the number of lands it contains. Each land can hold **45000 triangles**, and the total is cumulative for the scene itself.

If the number of triangles entered exceeds the allowed limit, an "*Out of poly-count*" warning will inform you of the need to delete something.

{% hint style="warning" %}
The Asset Pack is optimized to allow for extensive integration of objects into the scene. It is very difficult to saturate this value, but not impossible! It is good to check this report from time to time, watch out for custom objects!
{% endhint %}


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